skyrim mod serana dialogue addon

- New wait dialogue. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! Travel out of Solstheim and go back to Skyrim. More spell disables (voiced this time) will be added in with the 3.2 update. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). The player isn't her thrall or blood cow. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Due to limited voice lines though, (even spliced) I can only do so much. She will then call the player by their custom name! If you are on Xbox, only the latter method is available to you. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Same reason as above. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Fully voiced from parts of her existing dialogue. Fixed some redundant code. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. Some issues prevented it from occurring in a radiant manner. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. || The SDA and RDO patches have been overhauled to reflect this too. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). This author has not provided any additional notes regarding file permissions. - A new "Trust" conversation, which aims to solve a DG plothole. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. You must first get permission from me before you can modify, use, or alter my files for public use. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! The base dialogue commentary quests should all be started in time. Includes both some radiant and story-driven conversations. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). of Amorous Adventures patch (for those who don't use Flower Girls). As an NPC, Serana is more intelligent and has many new follower features. - Serana will only comment on you carrying a lot of things if you are actually over-encumbered. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. Also made sure to make all of them stop while not running. It should pop up now for those who have finished the Main Quest. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. However, it is still fickle and doesn't always remain off. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Removed vanilla bloodcursed arrows dialogue. It's disabled for now though until I can find a way to get it working consistently. This has since been fixed. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). If you have more questions or would like to know more, please visit my website! Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. The revoice is now effectively 100% complete! - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Patch functionality was fixed- it should now do its thing properly. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. The most ambitious feature of this mod yet, and will require an entire update for itself. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Hey guys, Author of the Serana Dialogue Add-On mod here. Also deleted the irrelevant GV that wasn't being used. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). so that it can be asked right away without having to ask "Can I talk to you for a bit?" Now there's a voiced conversation behind it, and an in-game reason why it's in place. Previously ignored quests (like "Season Unending") are now covered as well. dialogue topic. - Disabled another bloodcursed arrows topic that should have been disabled. Go back to Solstheim. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Over 100 lines of new dialogue! I haven't gotten that to work yet, so you'll have to dismiss her yourself. - 130+ brand-new custom names for Serana to call you by! Seeing that the implementation has changed, this quest record serves no purpose. - Serana (and other followers) no longer triggers traps while stepping on them. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. New quest-aware commentary, as well as dialogue for said armor. - An ability is now added when the player first enters into a romance with Serana. The revoice is completed. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Disabled two Laura Bailey combat lines that were already revoiced. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Removed SDA Friendship requirement for the College of Winterhold commentary. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Serana Dialogue Add-On Romance Update + LE Port! - Implementation of NPC Interaction Framework. - (SSE Only) Repackaged BSA. Removed Laura Bailey lines that were only subtitles and didn't have audio. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. (Feature based on code by Followers as Companions by Ishara Meradin). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Implementation of Serana commentary recap framework. - Disabled a bit more radiant idles for a more consistent experience. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Dialogue toggle for Serana's yawn and sneeze lines. You do not need to romance Serana for this. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. Please don't do this quest when specific Dawnguard quests are active in your journal. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". I've since added in safeguards to ensure that once quests are run, they are no longer run again. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" The player will be able to ask Serana which version they'd like her to play in-game. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. - Sofia Banter now has a countdown timer. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Removed Serana finding a table option in drinking buddies since that was buggy. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! topic, so as to not clutter up Serana's main dialogue window. - Fixed a bug with the "Determination" dialogue quest trigger. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Serana should now look more expressive. You can now teach her spells (from a select list of vanilla spells). - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Disabled old recap dialogue to help reduce VA overlap. To fix this, just stop moving to refresh Serana's package stack. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - Fixed sleep functionality for inns. - A Serana Teleport Spell. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Initial patch release. - College of Winterhold general location awareness and commentary. - Revoice of some remaining combat grunts/final radiant dialogue. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" She will have radiant conversations with barkeeps and order drinks for herself. This should hopefully help with problems some users have been experiencing. There were some files incorrectly archived. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). - You can now change how far or near you want Serana to travel along with you! - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Fixed some backend problems with the SDA Injured Dialogue. It should now be correct. I mean, why wouldn't Serana, a mage, have more to say about this place? A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. // Serana Dialogue Add-On Video unavailable Kindred Judgment+Touching the Sky Revoice. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. It's intended for her to stop her headtracking and just look forward, which works sometimes. 50% of the full revoice is now covered. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. Log in to view your list of favourite games. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Improved StoryManager triggers for SDA_MQ quest commentary. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Added Clean ver. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. As an NPC, Serana is more intelligent and has many new follower features. This is so you don't miss any commentary she has to say, when she wants to speak. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Full faction and quest awareness for both of the factions listed above. - Revamped Drinking Buddies code from the ground-up. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Install hundreds of mods with the click of a button. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. No more square font issue with a lot of lines. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Will perhaps get to Volkihar Clan commentary later. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. After this update, NFF (and any follower framework support for Serana) will be obsolete. Serana will only give gifts within towns/cities. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass.

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