twine 2 sugarcube array

Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Periods of ellipsis () signify data that is generated at compile time. Harlowe refers to these as "revision macros". See LoadScreen API for more information. Does not modify the original. The core menu item for the Settings dialog. Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Thus, it is only truly useful if you plan to upgrade out-of-date saves via a Config.saves.onLoad callback. Thus, storing them within story variables is generally wasteful. If no conditional expression is given, it is equivalent to specifying true. Note: Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). Configurable, see Config.passages.start for more information. Gets or sets the track's volume level (default: 1). Deprecated: Note: SimpleAudio API. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. See Engine API for more information. June 2017 in Help! Text Adventure Command Input macro for SugarCube 2 and Twine. Renders the given markup and appends it to the dialog's content area. Interactive macros are both asynchronous and require interaction from the player. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Iterates through all enumerable entries of the given collection. Go to your Twine1/Twee installation directory and open the. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Does not modify the original. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Elements that are already part of the page, on the other hand, present no issues. Call this only after populating the dialog with content. Creates a new widget macro (henceforth, widget) with the given name. Returns a reference to the current AudioRunner instance for chaining. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Returns a reference to the active (present) story variables store (equivalent to: State.variables). This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Used within <> macros. Instead, use Navigation Events or Tasks. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Shorthand for jQuery's .one() method applied to the audio element. Does not modify the original. No line-break control mechanisms are used in the following examples for readability. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. You will, very likely, never need to use State.top directly within your code. For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. If multiple passage titles are given, returns the lowest count (which can be -1). Does not modify the original. Warning: Passage API. Arrays are a collection of values. Property attributes, including getters/setters, and symbol properties. Returns a reference to the dialog's content area. an array holding the names of the days of the week) on a story variable, it should be stored on the SugarCube setup object variable instead. Note: Yes it is possible. This is chiefly intended for use by add-ons/libraries. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. See Fullscreen API for more information. Displays the loading screen until all currently registered audio has either loaded to a playable state or aborted loading due to errors. Deprecated: There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. Warning: Note: Sets the maximum number of available save slots. Causes leading/trailing newlines to be removed and all remaining sequences of newlines to be replaced with single spaces before the passage is rendered. When used to set the mute state, returns a reference to the current AudioList instance for chaining. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. You will also need to specify a .link-visited style that defines the properties visited links should have. The StoryInit special passage is normally the best place to set up tracks. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. This method has been deprecated and should no longer be used. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Note: Note: Not generally necessary, however, some browsers render slower than others and may need a little extra time to get a media-heavy page done. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. To update the value associated with a key, simply set it again. Returns whether an audio group with the given group ID exists. Controls the playback of audio tracks, which must be set up via <>. Note: A function, which causes the autosave to be updated for each passage where its return value is truthy. Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. This macro has been deprecated and should no longer be used. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Happens before the modification of the state history. The predefined variable output, which is a reference to a local content buffer, is available for use within the macro's code contents. See <> for more information. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: The _contents special variable is used internally, by container widgets, to store the contents they enclose. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. Concatenates one or more unique members to the end of the base array and returns the result as a new array. Returns the number of currently registered on-load handlers. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a